Tuesday, July 12, 2016

New in VexFlow: ES6, Visual Regression Tests, and more!

Lots of developments since the last time I posted about VexFlow.


VexFlow is ES6


Thanks to the heroics of SilverWolf90 and AaronMars, and the help from many others, VexFlow's entire src/ tree has been migrated to ES6. This is a huge benefit to the project and to the health of the codebase. Some of the wins are:

  • Real modules, which allows us to extract explicit dependency information and generate graphs like this.
  • Const-correctness and predictable variable scoping with const and let.
  • Classes, lambda functions, and lots of other structural enhancements that vastly improve the clarity and conciseness of the codebase.


Part of the migration effort also involved making everything lint-clean, improving the overall style and consistency of the codebase -- see SilverWolf90's brief document on how here.


Visual Regression Tests


VexFlow now has a visual regression test system, and all image-generating QUnit tests are automatically included.

The goal of this system is to detect differences in the rendered output without having to rely on human eyeballs, especially given the huge number of tests that exist today. It does this by calculating a perceptual hash (PHASH) of each test image and comparing it with the hash of a good known blessed image. The larger the arithmetic distance between the hashes, the more different are the two images.

The system also generates a diff image, which is an overlay of the two images, with the differences highlighted, to ease debugging. Here's an example of a failing test:



These tests are run automatically for all PRs, commits, and releases. Props to Taehoon Moon for migrating the regression tests from NodeJS to SlimerJS, giving us headless support and Travis CI integration. To find out more, read the Wiki page on Visual Regression Tests.


Native SVG


Thanks to the awesome contribution of Gregory Ristow, VexFlow now has a native SVG rendering backend, and the RaphaelJS backend has been deprecated. This not only reduces the overall size and bloat, but also hugely improves rendering performance.

The new backend is called Rendering.Backends.SVG with the code at Vex.Flow.SVGContext. Here is a quick example of how to use the new backend: https://jsfiddle.net/nL0cn3vL/2/.

Improved Microtonal Support


VexFlow now has better support for Arabic, Turkish, and other microtonal music via accidentals and key signatures. Thanks to infojunkie for a lot of the heavy lifting here, and to all the contributors in the GitHub issue.



Microtonal support is by no means complete, but this is a noteworthy step forward in the space.

Other Stuff


Lots of other stuff worth mentioning:

  • Support for user interactivity in SVG notation. You can attach event-handlers to elements (or groups of elements) and dynamically modify various properties of the score.
  • Improved bounding-box support.
  • Alignment of clef, timesignature, and other stave modifiers during mid-measure changes.
  • Lots of improvements to the build system and Travis CI integration.
  • Lots of bug fixes related to beaming, tuplets, annotations, etc.

Many thanks to all the contributors involved!

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